![]() Given how you’ll so often be battling against the odds, with a dozen enemies against your lance of four, a light, easily killed Mech is going to get squished all too easily, pushing you to select ever-bigger and more ponderous loadouts. There’s also a suite of new weapons, with the Coil a unique and new creation, geared specifically for lighter, faster Mechs to keep them more relevant deeper into the game. The Warhammer has increased energy damage, while the Matador’s Lance Command Module reduces incoming damage for the entire lance. ![]() ![]() You will at least have two of these Mechs, even if you don’t buy the DLC. Without mods, though, do they become too much of an advantage over the other Mechs in the game? It’s difficult to say, since you’ll always want to take the battle ahead of you into account and may want more general purpose Mechs, but if you’re gearing your outfit toward specific roles and have a particular plan of attack in mind, these specialisations will certainly come in handy. People are already doing shit like that, so why don’t we give them tools to do it? We’ve exposed hooks in there for everybody to do what they want and go back to update everything if they want.” I mean, we’re a reasonably small team and there’s plenty to do.” However, at the same time, “That’s exactly why this was the right time to support modding. It’s a shame, but none of the existing Mechs in the game will be upgraded in similar ways, Mitch citing “Time and expense and stuff like that.
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